- Consolidate development files into final implementation
- Replace basic prototypes with full feature implementations
- Add complete hash-based save data access system
- Implement advanced map pin management algorithms
- Add comprehensive error handling and user feedback
- Complete Korok seed database with all 908 locations
- Add 40 more Korok seed coordinates
- Comprehensive test data covering various map regions
- Better representation of actual game locations
- Sufficient data for thorough testing
- Add button-driven menu with multiple options
- Wire up A button to add all Korok pins
- Connect B button to count existing pins
- Auto-initialize save system on startup
- Cleaner main loop without manual save testing
- Create data.h/c with first 10 Korok locations
- Each location has hash ID and x,y,z coordinates
- Foundation for complete Korok database
- Test data for pin placement functionality
- Add Hashes struct for known save file offsets
- Add Float union for type conversion
- Implement placeholder functions for:
* Reading u32/float from addresses
* Writing float to addresses
* Save file writing
- Add player position hash constant
- Define Point structure for 3D coordinates
- Add map pin type constants
- Implement placeholder functions for:
* Player location loading
* Map pin addition
* Pin counting
- Foundation for Korok seed tracking
- Add UI initialization to main loop
- Use UI message system instead of direct printf
- Improve exit handling with boolean flag
- Add line buffering for better output
- Create UI header with menu structures
- Implement screen clearing and title display
- Add message printing functionality
- Foundation for menu-driven interface
- Add account initialization and user handling
- Mount save data using BOTW Application ID
- Proper error handling with Result codes
- Foundation for save file manipulation
Create minimal Switch homebrew application.
- Initialize console and input handling
- Basic event loop with exit on Plus button
- Foundation for BOTW save tool