Implement BOTW save data mounting

- Add account initialization and user handling
- Mount save data using BOTW Application ID
- Proper error handling with Result codes
- Foundation for save file manipulation
This commit is contained in:
badblocks 2023-05-17 10:07:12 -07:00
parent 0ccd79677d
commit af46e93a5e
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@ -6,11 +6,38 @@
static gameDataSav save_data = {0}; static gameDataSav save_data = {0};
void openSave() { void openSave() {
Result rc = 0;
AccountUid uid = {0};
u64 application_id = 0x01007ef00011e000; // BOTW Application ID
printf("Opening BOTW save data...\n"); printf("Opening BOTW save data...\n");
// TODO: Implement save file reading
// Get user account
rc = accountInitialize(AccountServiceType_Application);
if (R_FAILED(rc)) {
printf("accountInitialize() failed: 0x%x\n", rc);
return;
}
rc = accountGetPreselectedUser(&uid);
accountExit();
if (R_FAILED(rc)) {
printf("accountGetPreselectedUser() failed: 0x%x\n", rc);
return;
}
// Mount save data
rc = fsdevMountSaveData("save", application_id, uid);
if (R_FAILED(rc)) {
printf("fsdevMountSaveData() failed: 0x%x\n", rc);
return;
}
printf("Save data mounted successfully!\n");
} }
void processSave() { void processSave() {
printf("Processing save data...\n"); printf("Processing save data...\n");
// TODO: Implement save processing logic // TODO: Implement actual save processing
} }