botw-completer/source/save_basic.c
badbl0cks af46e93a5e
Implement BOTW save data mounting
- Add account initialization and user handling
- Mount save data using BOTW Application ID
- Proper error handling with Result codes
- Foundation for save file manipulation
2023-05-17 10:07:12 -07:00

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1 KiB
C

#include <string.h>
#include <stdio.h>
#include <switch.h>
#include "save_basic.h"
static gameDataSav save_data = {0};
void openSave() {
Result rc = 0;
AccountUid uid = {0};
u64 application_id = 0x01007ef00011e000; // BOTW Application ID
printf("Opening BOTW save data...\n");
// Get user account
rc = accountInitialize(AccountServiceType_Application);
if (R_FAILED(rc)) {
printf("accountInitialize() failed: 0x%x\n", rc);
return;
}
rc = accountGetPreselectedUser(&uid);
accountExit();
if (R_FAILED(rc)) {
printf("accountGetPreselectedUser() failed: 0x%x\n", rc);
return;
}
// Mount save data
rc = fsdevMountSaveData("save", application_id, uid);
if (R_FAILED(rc)) {
printf("fsdevMountSaveData() failed: 0x%x\n", rc);
return;
}
printf("Save data mounted successfully!\n");
}
void processSave() {
printf("Processing save data...\n");
// TODO: Implement actual save processing
}