Update seed data to include new cards, and modify hex codes for existing decks to be more different. Also add functionality to set a dark font color for card_badges if the bg color is too light
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6 changed files with 12779 additions and 8112 deletions
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@ -2,6 +2,36 @@ from django.db.models.signals import m2m_changed
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from django.dispatch import receiver
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from .models import Card
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def color_is_dark(bg_color):
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"""
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Determine if a given hexadecimal color is dark.
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This function accepts a 6-digit hex color string (with or without a leading '#').
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It calculates the brightness using the formula:
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brightness = (0.299 * red) + (0.587 * green) + (0.114 * blue)
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A brightness value less than or equal to 186 indicates that the color is dark.
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Args:
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bg_color (str): A 6-digit hex color string (e.g. "#FFFFFF" or "FFFFFF").
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Returns:
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bool: True if the color is dark (brightness <= 186), False otherwise.
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"""
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# Remove the leading '#' if it exists.
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color = bg_color[1:7] if bg_color[0] == '#' else bg_color
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# Convert the hex color components to integers.
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r = int(color[0:2], 16)
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g = int(color[2:4], 16)
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b = int(color[4:6], 16)
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# Compute brightness based on weighted RGB values.
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brightness = (r * 0.299) + (g * 0.587) + (b * 0.114)
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return brightness <= 200
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@receiver(m2m_changed, sender=Card.decks.through)
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def update_card_style(sender, instance, action, **kwargs):
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if action == "post_add":
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@ -14,4 +44,6 @@ def update_card_style(sender, instance, action, **kwargs):
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instance.style = f"background: linear-gradient(to right, {', '.join(hex_colors)});"
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else:
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instance.style = "background: linear-gradient(to right, #AAAAAA, #AAAAAA, #AAAAAA);"
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if not color_is_dark(decks.first().hex_color):
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instance.style += "color: var(--color-gray-700);"
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instance.save(update_fields=["style"])
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