- Create save.h with gameDataSav struct - Add placeholder functions for save handling - Foundation for BOTW save data manipulation
15 lines
No EOL
170 B
C
15 lines
No EOL
170 B
C
#ifndef SAVE_H
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#define SAVE_H
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#include <stdlib.h>
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typedef struct
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{
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size_t length;
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char * saveFile;
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} gameDataSav;
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void processSave();
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void openSave();
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#endif |