botw-completer/source/main.c
badbl0cks 4ece8c1922
Implement functional menu system
- Add button-driven menu with multiple options
- Wire up A button to add all Korok pins
- Connect B button to count existing pins
- Auto-initialize save system on startup
- Cleaner main loop without manual save testing
2023-05-19 15:33:48 -07:00

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770 B
C

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <switch.h>
#include "save_basic.h"
#include "ui_basic.h"
int main(int argc, char **argv)
{
setvbuf(stdout, NULL, _IONBF, BUFSIZ);
consoleInit(NULL);
// Configure input
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
PadState pad;
padInitializeDefault(&pad);
// Initialize save system
openSave();
processSave();
// Initialize UI
initUI();
bool exit = false;
// Main loop
while(appletMainLoop() && !exit)
{
padUpdate(&pad);
u64 kDown = padGetButtonsDown(&pad);
exit = handleButtonPress(kDown);
consoleUpdate(NULL);
}
consoleExit(NULL);
return 0;
}