botw-completer/source/map_basic.c
badbl0cks 8ddd30bbb4
Add basic map pin functionality
- Define Point structure for 3D coordinates
- Add map pin type constants
- Implement placeholder functions for:
  * Player location loading
  * Map pin addition
  * Pin counting
- Foundation for Korok seed tracking
2023-05-18 11:49:10 -07:00

28 lines
No EOL
791 B
C

#include <stdio.h>
#include <math.h>
#include <switch.h>
#include "map_basic.h"
static Point player_location = {0};
void loadPlayerLocation() {
printf("Loading player location...\n");
// TODO: Read player position from save data
player_location.x = 0.0f;
player_location.y = 0.0f;
player_location.z = 0.0f;
printf("Player at: (%.1f, %.1f, %.1f)\n",
player_location.x, player_location.y, player_location.z);
}
void addMapPin(u32 icon, Point location) {
printf("Adding map pin at (%.1f, %.1f, %.1f)\n",
location.x, location.y, location.z);
// TODO: Implement map pin addition to save data
}
void countMapPins() {
printf("Counting map pins...\n");
// TODO: Count existing pins in save data
printf("Found 0 map pins\n");
}