botw-completer/source/save.h
badbl0cks 6bff4b6fcd
Refactor codebase and complete implementation
- Consolidate development files into final implementation
- Replace basic prototypes with full feature implementations
- Add complete hash-based save data access system
- Implement advanced map pin management algorithms
- Add comprehensive error handling and user feedback
- Complete Korok seed database with all 908 locations
2023-05-24 09:08:09 -07:00

37 lines
No EOL
640 B
C

#ifndef SAVE_H
#define SAVE_H
#include <stdlib.h>
typedef struct
{
size_t length;
char * saveFile;
} gameDataSav;
typedef struct {
u32 PLAYER_POSITION;
u32 MAP;
} Hashes;
typedef union Float {
float m_float;
u8 m_bytes[sizeof(float)];
} Float;
u32 _searchHash(u32 hash);
u32 readU32FromHash(u32 hash);
u32 readU32FromAddr(u32 addr);
float readF32FromAddr(u32 addr);
void writeF32ToAddr(u32 addr, float value);
void writeU32ToAddr(u32 addr, u32 value);
float readF32FromHash(u32 hash, u32 offset);
void processSave();
void openSave();
void writeSave();
void closeAndCommitSave();
u32 getSaveSize();
#endif