#include #include #include #include "save_basic.h" static gameDataSav save_data = {0}; static Hashes HASHES = {.PLAYER_POSITION = 0xa40ba103}; void openSave() { Result rc = 0; AccountUid uid = {0}; u64 application_id = 0x01007ef00011e000; // BOTW Application ID printf("Opening BOTW save data...\n"); // Get user account rc = accountInitialize(AccountServiceType_Application); if (R_FAILED(rc)) { printf("accountInitialize() failed: 0x%x\n", rc); return; } rc = accountGetPreselectedUser(&uid); accountExit(); if (R_FAILED(rc)) { printf("accountGetPreselectedUser() failed: 0x%x\n", rc); return; } // Mount save data rc = fsdevMountSaveData("save", application_id, uid); if (R_FAILED(rc)) { printf("fsdevMountSaveData() failed: 0x%x\n", rc); return; } printf("Save data mounted successfully!\n"); } u32 readU32FromAddr(u32 addr) { // TODO: Implement reading u32 from save file address return 0; } float readF32FromAddr(u32 addr) { // TODO: Implement reading float from save file address return 0.0f; } void writeF32ToAddr(u32 addr, float value) { // TODO: Implement writing float to save file address } void processSave() { printf("Processing save data...\n"); // TODO: Load save file into memory for processing } void writeSave() { printf("Writing save data...\n"); // TODO: Write modified data back to save file }