#include #include #include #include "map_basic.h" static Point player_location = {0}; void loadPlayerLocation() { printf("Loading player location...\n"); // TODO: Read player position from save data player_location.x = 0.0f; player_location.y = 0.0f; player_location.z = 0.0f; printf("Player at: (%.1f, %.1f, %.1f)\n", player_location.x, player_location.y, player_location.z); } void addMapPin(u32 icon, Point location) { printf("Adding map pin at (%.1f, %.1f, %.1f)\n", location.x, location.y, location.z); // TODO: Implement map pin addition to save data } void countMapPins() { printf("Counting map pins...\n"); // TODO: Count existing pins in save data printf("Found 0 map pins\n"); }