#include #include #include #include "ui_basic.h" #include "data_basic.h" #include "map_basic.h" static void addKorokPins() { printMessage("Adding Korok seed pins...\n"); for (int i = 0; i < KOROK_COUNT; i++) { addMapPin(MAP_PIN_LEAF, KOROKS[i]); } printMessage("Added %d Korok pins!\n", KOROK_COUNT); } static void testFunction() { printMessage("Test function called!\n"); } void initUI() { printf("\x1b[2J"); // Clear screen printf("\x1b[1;1H"); // Move cursor to top-left printf("═══════════════════════════════════════\n"); printf(" BOTW Completer v0.4\n"); printf("═══════════════════════════════════════\n"); printf("\n"); printf("Menu:\n"); printf("A - Add Korok pins\n"); printf("B - Count map pins\n"); printf("Y - Test function\n"); printf("+ - Exit\n"); printf("\n"); } void printMessage(const char* message, ...) { va_list args; va_start(args, message); vprintf(message, args); va_end(args); } bool handleButtonPress(u64 button) { if (button & HidNpadButton_Plus) { return true; // Exit requested } if (button & HidNpadButton_A) { addKorokPins(); } if (button & HidNpadButton_B) { countMapPins(); } if (button & HidNpadButton_Y) { testFunction(); } return false; // Continue running }