#ifndef MAP_H #define MAP_H #include #include #define MAP_PIN_STAR 0x1F #define MAP_PIN_LEAF 0x22 #define MAP_PIN_EMPTY 0xFFFFFFFF typedef struct { u32 hash; float x; float y; float z; } Point; void loadPlayerLocation(); void addMapPin(u32 icon, Point location); void countMapPins(); #endif