Add basic map pin functionality
- Define Point structure for 3D coordinates - Add map pin type constants - Implement placeholder functions for: * Player location loading * Map pin addition * Pin counting - Foundation for Korok seed tracking
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28
source/map_basic.c
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source/map_basic.c
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#include <stdio.h>
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#include <math.h>
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#include <switch.h>
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#include "map_basic.h"
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static Point player_location = {0};
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void loadPlayerLocation() {
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printf("Loading player location...\n");
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// TODO: Read player position from save data
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player_location.x = 0.0f;
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player_location.y = 0.0f;
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player_location.z = 0.0f;
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printf("Player at: (%.1f, %.1f, %.1f)\n",
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player_location.x, player_location.y, player_location.z);
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}
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void addMapPin(u32 icon, Point location) {
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printf("Adding map pin at (%.1f, %.1f, %.1f)\n",
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location.x, location.y, location.z);
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// TODO: Implement map pin addition to save data
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}
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void countMapPins() {
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printf("Counting map pins...\n");
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// TODO: Count existing pins in save data
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printf("Found 0 map pins\n");
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}
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22
source/map_basic.h
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source/map_basic.h
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#ifndef MAP_H
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#define MAP_H
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#include <stdlib.h>
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#include <switch.h>
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#define MAP_PIN_STAR 0x1F
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#define MAP_PIN_LEAF 0x22
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#define MAP_PIN_EMPTY 0xFFFFFFFF
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typedef struct {
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u32 hash;
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float x;
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float y;
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float z;
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} Point;
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void loadPlayerLocation();
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void addMapPin(u32 icon, Point location);
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void countMapPins();
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#endif
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