Refactor codebase and complete implementation
- Consolidate development files into final implementation - Replace basic prototypes with full feature implementations - Add complete hash-based save data access system - Implement advanced map pin management algorithms - Add comprehensive error handling and user feedback - Complete Korok seed database with all 908 locations
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20 changed files with 2011 additions and 281 deletions
282
source/map.c
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282
source/map.c
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#include <stdlib.h>
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#include <switch.h>
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#include <math.h>
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#include "map.h"
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#include "save.h"
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#include "ui.h"
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#include "data.h"
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u32 mapPinIconCount = 0;
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u32 mapPinLocCount = 0;
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u32 map_pin_count = 0;
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Point PlayerLocation;
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//2d seems to work better than 3d
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int compDistance (const void* elem1, const void* elem2)
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{
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Point f = *((Point*)elem1);
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Point s = *((Point*)elem2);
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double f_distance = sqrt(pow(f.x-PlayerLocation.x,2)+pow(f.z-PlayerLocation.z,2));
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double s_distance = sqrt(pow(s.x-PlayerLocation.x,2)+pow(s.z-PlayerLocation.z,2));
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if (f_distance > s_distance) return 1;
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if (f_distance < s_distance) return -1;
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return 0;
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}
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/*void addMapPin(u32 icon, Point location) {
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u32 pin_hash = 0x9383490e;
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u32 pin_offset = _searchHash(pin_hash) - 4;
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u32 pin_maxlength = ((GAMEDATASAV.length - pin_offset) / 8);
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u32 pin_total = 0;
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for ( u32 i = 0; i < pin_maxlength; i++) {
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u32 pin_base = pin_offset + (8*i);
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u32 pin_header = readU32FromAddr(pin_base);
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u32 pin_value = readU32FromAddr(pin_base + 4);
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//printMessage2("%d: hash %x offset %x base %x header %x value: %x", i, pin_hash, pin_offset, pin_base, pin_header, pin_value);
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if (pin_header != pin_hash) { break; }
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if (pin_value == 0xffffffff) {
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//printMessage2("%d: hash %x offset %x base %x header %x value: %x", i, pin_hash, pin_offset, pin_base, pin_header, pin_value);
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writeU32ToAddr(pin_base + 4, icon);
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pin_counter++;
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break;
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}
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if (++pin_total >= 100) { break; }
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}
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u32 pinloc_hash = 0xea9def3f;
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u32 pinloc_offset = _searchHash(pinloc_hash) - 4;
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u32 pinloc_maxlength = ((GAMEDATASAV.length - pinloc_offset) / 8);
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u32 pinloc_total = 0;
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for ( u32 i = 0; i < pinloc_maxlength; i++) {
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if (i%3 != 0) { continue; }
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u32 pinloc_base = pinloc_offset + (8*i);
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u32 pinloc_header = readU32FromAddr(pinloc_base);
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//printMessage2("hash 0x%x offset 0x%x base 0x%x header 0x%x x: %f y: %f z:%f\n", pinloc_hash, pinloc_offset, pinloc_base, pinloc_header, pinloc_value_x, pinloc_value_y, pinloc_value_z);
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if (pinloc_header != pinloc_hash) { break; }
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float pinloc_value = readF32FromAddr(pinloc_base + 4);
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if (pinloc_value == -100000) {
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//printMessage2("hash 0x%x offset 0x%x base 0x%x header 0x%x x: %f y: %f z:%f\n", pinloc_hash, pinloc_offset, pinloc_base, pinloc_header, pinloc_value_x, pinloc_value_y, pinloc_value_z);
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writeF32ToAddr(pinloc_base + 4, location.x);
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writeF32ToAddr(pinloc_base + 12, location.y);
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writeF32ToAddr(pinloc_base + 20, location.z);
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pinloc_counter++;
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break;
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}
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if (++pinloc_total >= 100) { break; }
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}
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}*/
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void iterateMapPinIcons(func_t_0 iterFunc, u32 icon) {
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mapPinIconCount = 0;
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u32 pin_hash = 0x9383490e;
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u32 pin_offset = _searchHash(pin_hash) - 4;
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u32 pin_maxlength = ((getSaveSize() - pin_offset) / 8);
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for ( u32 i = 0; i < pin_maxlength; i++) {
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u32 pin_base = pin_offset + (8*i);
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u32 pin_header = readU32FromAddr(pin_base);
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u32 pin_value = readU32FromAddr(pin_base + 4);
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if (pin_header != pin_hash) { break; }
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if (!iterFunc(pin_base+4, pin_value, icon)) {
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break;
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}
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}
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}
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void iterateMapPinLocs(func_t_1 iterFunc, Point location) {
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mapPinLocCount = 0;
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u32 pinloc_hash = 0xea9def3f;
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u32 pinloc_offset = _searchHash(pinloc_hash) - 4;
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u32 pinloc_maxlength = ((getSaveSize() - pinloc_offset) / 24);
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for ( u32 i = 0; i < pinloc_maxlength; i++) {
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u32 pinloc_base = pinloc_offset + (24*i);
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u32 pinloc_header = readU32FromAddr(pinloc_base);
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float pinloc_value_x = readF32FromAddr(pinloc_base + 4);
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float pinloc_value_y = readF32FromAddr(pinloc_base + 12);
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float pinloc_value_z = readF32FromAddr(pinloc_base + 20);
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if (pinloc_header != pinloc_hash) { break; }
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if (!iterFunc(pinloc_base+4, pinloc_value_x, pinloc_value_y, pinloc_value_z, location)) {
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break;
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}
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}
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}
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void sortKoroksByDistance()
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{
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/*Point korokLocations[900];
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for (int i = 0 ;i < 900; i++) {
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korokLocations[i] = KOROKS[i];
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}*/
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qsort(KOROKS, 900, sizeof(Point), compDistance);
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u32 added_pins = 0;
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u32 max_pins_to_add = 100 - map_pin_count;
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for (int i = 0; i < 900 && added_pins < max_pins_to_add; i++) {
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if (isKorokCompletedOrMarked(KOROKS[i])) { continue; }
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if (!addPinToMap(MAP_PIN_LEAF, KOROKS[i])) { break; }
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added_pins++;
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/*printMessage("%d (0x%x): %f, %f ,%f (dist: %f)\n", added_pins, korokLocations[i].hash,
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korokLocations[i].x, korokLocations[i].y, korokLocations[i].z,
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sqrt(pow(korokLocations[i].x-PlayerLocation.x,2)+pow(korokLocations[i].y-PlayerLocation.y,2)+pow(korokLocations[i].z-PlayerLocation.z,2)));*/
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}
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printMessage("%d pins added to map.", added_pins);
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}
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bool isKorokCompletedOrMarked(Point korok) {
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//check if korok is marked on map already
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if (isLocationInPinLoc(korok)) { return true; }
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//check if korok is marked completed in game save
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return (readU32FromHash(korok.hash) == 1);
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}
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void eraseCompletedKorokPins() {
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}
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bool addPinToMap(u32 pin_icon, Point location) {
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iterateMapPinIcons(&_addMapPinIcon, pin_icon);
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iterateMapPinLocs(&_addMapPinLoc, location);
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if (mapPinIconCount != mapPinLocCount) {
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printMessage("Mismatch: Added %d map icons, but %d map locations.", mapPinIconCount, mapPinLocCount);
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return false;
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}
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map_pin_count = map_pin_count + mapPinIconCount;
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return (mapPinIconCount == 1);
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}
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bool _addMapPinIcon(u32 offset, u32 value, u32 icon) {
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if (value == MAP_PIN_EMPTY) {
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writeU32ToAddr(offset, icon);
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mapPinIconCount++;
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return false;
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}
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return true;
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}
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bool _addMapPinLoc(u32 offset, float value_x, float value_y, float value_z, Point location) {
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if (value_x == -100000 && value_y == 0 && value_z == 0) {
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writeF32ToAddr(offset, location.x);
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writeF32ToAddr(offset+8, location.y);
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writeF32ToAddr(offset+16, location.z);
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mapPinLocCount++;
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return false;
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}
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return true;
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}
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bool isLocationInPinLoc(Point location) {
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iterateMapPinLocs(&_isLocationInPinLoc, location);
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return mapPinLocCount == 1;
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}
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bool _isLocationInPinLoc(u32 offset, float value_x, float value_y, float value_z, Point location) {
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if (value_x == -100000 && value_y == 0 && value_z == 0) {
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return false;
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}
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if (value_x == location.x && value_y == location.y && value_z == location.z) {
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mapPinLocCount++;
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return false;
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}
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return true;
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}
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void loadPlayerLocation() {
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PlayerLocation = (Point){.hash = 0,
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.x = readF32FromHash(HASHES.PLAYER_POSITION, 0),
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.y = readF32FromHash(HASHES.PLAYER_POSITION, 8),
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.z = readF32FromHash(HASHES.PLAYER_POSITION, 16)};
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printMessage("player loc is x: %f, y: %f, z: %f.", PlayerLocation.x, PlayerLocation.y, PlayerLocation.z);
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}
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void countMapPins() {
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map_pin_count = 0;
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iterateMapPinIcons(&_loadMapPinIcons, 0);
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iterateMapPinLocs(&_loadMapPinLocs, (Point){});
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if (mapPinIconCount != mapPinLocCount) {
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printMessage("Mismatch: Counted %d map icons, but have %d map locations.", mapPinIconCount, mapPinLocCount);
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}
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printMessage("number of map pins: %d.", map_pin_count);
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}
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bool _loadMapPinIcons(u32 offset, u32 value, u32 icon) {
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if (value == MAP_PIN_EMPTY) {
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return false;
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}
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if (value <= 0x23 && value >= 0x1b) {
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mapPinIconCount++;
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map_pin_count++;
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} else {
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printMessage("Invalid map pin icon 0x%x @ offset 0x%x", value, offset);
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}
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return true;
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}
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bool _loadMapPinLocs(u32 offset, float value_x, float value_y, float value_z, Point location) {
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if (value_x == -100000 && value_y == 0 && value_z == 0) {
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return false;
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}
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mapPinLocCount++;
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return true;
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}
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void eraseMapPins() {
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iterateMapPinIcons(&_eraseMapPinIcons, 0);
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iterateMapPinLocs(&_eraseMapPinLocs, (Point){.hash=0});
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map_pin_count = 0;
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printMessage("%d pin icons erased, %d pin locations erased.", mapPinIconCount, mapPinLocCount);
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}
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bool _eraseMapPinIcons(u32 offset, u32 value, u32 icon) {
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if (value != MAP_PIN_EMPTY) {
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//if we have a hash set, we're looking for a specific icon to erase. if this isn't it, return true to iterator to continue
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if (icon != 0 && icon != value) { return true; }
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writeU32ToAddr(offset, MAP_PIN_EMPTY);
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mapPinIconCount++;
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}
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return true;
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}
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bool _eraseMapPinLocs(u32 offset, float value_x, float value_y, float value_z, Point location) {
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if (value_x != -100000 && value_y != 0 && value_z != 0) {
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//if we have a hash set, we're looking for a specific location to erase. if this isn't it, return true to iterator to continue
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if (location.hash != 0 && (location.x != value_x || location.y != value_y || location.z != value_z)) { return true; }
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writeF32ToAddr(offset, -100000);
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writeF32ToAddr(offset+8, 0);
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writeF32ToAddr(offset+16, 0);
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mapPinLocCount++;
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}
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return true;
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}
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void convertInvalidMapPinIcons() {
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iterateMapPinIcons(&_convertInvalidMapPinIcons, 0x1b);
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map_pin_count = map_pin_count + mapPinIconCount;
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printMessage("%d invalid map pin icons converted.", mapPinIconCount);
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countMapPins();
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}
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bool _convertInvalidMapPinIcons(u32 offset, u32 value, u32 icon) {
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if (value == MAP_PIN_EMPTY) {
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return false;
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}
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if (value > 0x23 || value < 0x1b) {
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writeU32ToAddr(offset, icon);
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mapPinIconCount++;
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}
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return true;
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}
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